Drag your new FBX export file into Unity.You can verify the BlendShape are intact by adding the character to a scene, and checking the Unity SkinnedMeshRenderer component to verify the BlendShapes are still listed.ĭaz Character Unity Import and Material Setup Instructions You have imported your model into Unity first to verify that unity has not split the mesh because it exceeds Unity's vertex limit.You're using one of the supported Daz character base classes (Genesis, Genesis 2, Genesis 3, Genesis 8, Emotiguy).Before purchasing SALSA, verify two things first: If you import a model with more vertices than this, Unity will split the mesh, a process that destroys the included BlendShapes. ![]() Warning: Unity has a vertex limit of 65,536 vertices. Please visit the DAZ forums and/or documentation for information on working with DAZ models.ĭocumentation for SALSA LipSync Suite v2 - located here. ![]() ![]() DAZ has changed their ecosystem and while these instructions should get you at least part of the way, they are not guaranteed, nor supported, to provide 100% coverage of exporting and configuring a DAZ model. NOTE: These instructions are legacy and no longer supported. Please see our detailed OneClick documentation for more information. Genesis, Genesis 2, Genesis 3, Genesis 8, Dragon, and Emotiguy character classes).
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